
You also have health that rapidly replenishes. I don’t have an issue with being overpowered, but these moves just make enemies seem completely non-threatening. There are bosses to fight too, and they don’t stand a chance against these attacks. You can fight enemies by jumping into the air and using the electric arm slam over and over, which does a large amount of damage. The thing is, the special ability meter recharges so fast that you can basically spam all these moves with hardly any limit. There’s honestly a lot to chain together, which can make for some satisfyingly chaotic battles. You can also use an EMP blast (pulling enemies toward you and leave them hovering in midair), a sword launcher, specials you strangely charge while running (which is awkward as hell), and specials you use in midair. Here, individual slashes use a bit of energy, which works better. In the last go-round, using the sword meant you had a window to slash away until energy ran out, which was weird. You’re totally overpowered in this game in a truly unbalanced way.Ībilities in Bright Memory: Infinite are all tied to an energy bar that refills with expediency. Shelia also has a sword and a host of abilities at her disposal. Each also has alternate ammo types you can collect, such as the explosive rounds for the shotgun.

There are four guns: a rifle, a shotgun, a pistol (that I never used because you get it after the previous two for some godforsaken reason), and a sniper rifle. Enemies react much better to damage this time around. Shooting certainly looks good, but it feels punchy as well. In cutscenes, seeing lights and distant objects reflected off of Shelia’s suit, slick with rainwater, is no mean feat. The raytracing is particularly impressive. Infinite also sports ray tracing and DLSS. The textures, lighting, and effects are all of immense quality, looking more akin to a AAA game than anything else. Some teams made up of dozens of people can’t make a game look this good.

In case you haven’t seen, Bright Memory: Infinite doesn’t look like an indie game mostly made by a single person. If anything, the dev should have leaned harder into stealth, and the driving, to make things a bit meatier, even if those two sections aren’t all that impressive. You’ll mostly be looking at the same environments while fighting the same handful of enemies. Even at just a couple hours of playtime, though, it feels like what’s here is stretched kind of thin. There’s an out-of-place forced stealth section, and even a minute or so where you race a car and dodge obstacles. You’ll fight high-tech soldiers and undead warriors. The game is broken up into a handful of chapters with a surprising amount of variety given its short length. The supernatural event also brings dead warriors back to life and Shelia ends up fighting them. I’m not too sure about the details, as the plot left practically no impression on me. This game appears to be a retelling of that game’s backstory, maybe. Shelia is also going after a man named General Lin, who pretty much replaces Carter from the original release. A black hole looms ominously in the skies overhead, so they set out to investigate. It looks amazing and has fun mechanics, but it ultimately doesn’t resemble a full-fledged game.īright Memory: Infinite concerns a woman named Shelia who works for an entity called the Science Research Organization. But you’re probably wondering, is it three times as long? Yes, Bright Memory Infinite is roughly three times longer, clocking in about two hours. The sequel took three times as long to make as the first episode.
#DIFFERENCE BETWEEN BRIGHT MEMORY AND BRIGHT MEMORY INFINITE FREE#
That was true, until Bright Memory: Infinite, which is free to anyone who purchased the original. As such, the game was relegated to merely being an impressive 40-minute tech demo. Additional episodes were promised, but they never came to fruition.

Bright Memory was a promising game, and its first episode was released in Early Access some years back.
