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Dustwind cavern
Dustwind cavern







dustwind cavern
  1. #DUSTWIND CAVERN MOD#
  2. #DUSTWIND CAVERN DOWNLOAD#

The wind action creates a number of interesting erosional and depositional features in the deserts. The impact is simply the sheer force of momentum which occurs when sand is blown into or against a rock surface. In the transportation process sand and silt act as effective tools to abrade the land surface. Deflation includes lifting and removal of dust and smaller particles from the surface of rocks. Winds cause deflation, abrasion, and impact. Of course, there are storm winds that are very destructive. Winds also move along the desert floors with great speed and the obstructions in their path create turbulence. The heated floors heat up the air directly above them and result in upward movements in the hot lighter air with turbulence, and any obstructions in its path set up eddies, whirlwinds, updrafts, and downdrafts. The desert floors get heated up too much and too quickly because of are dry and barren. I have fixed some of Bethesda's wilderness errors such as the locked door and gaps in Unmarked Cave (Changed to Unmarked Abyss) and a few disabled map markers for camps.The wind is one of the two dominant agents in hot deserts. The screenshots highlight a comparison of those versions. DD Subtle Colors offers a medium, giving you a darker version of the mod's original coloring while excluding vivid lighting.

#DUSTWIND CAVERN DOWNLOAD#

For an example of this, please view the screenshots! If you don't want this option, download DD Uncolored instead. I featured this to eliminate the boredom of black room after black room.

dustwind cavern

The lighting in each interior cell (dungeons only) has been altered to create blue, yellow, red, green, teal, purple, gray, or blue tinting depending on the location or inhabitants.

dustwind cavern

All of the repeats have been changed to vivid descriptions such as Temple of Dagon, Eternity's Bane, Molten Bulwarks, Tortured Crevice, Dragon's Carcass, etc. The renaming includes inns and Realm of Oblivion areas, so you will not see "Halls of Dark Salvation", "Blood Well", "Red Gnash Channels", etc., 100+ times in your crusades. In addition, I improved most of Bethesda's extension names "Sandstone Big Rooms" was changed to "Sandstone Parched Tunnels", for example. I retained those keywords so that you will still be able to find your favorite dungeons and quest targets from vanilla Oblivion with little confusion. However, in most cases, I have not removed the specific keyword ( e.g., Hrota, Magia, Wellspring), only the dull generic names (cave, fort, mine). (roll down for an extended list) Never again will you see the same boring generic name colorlessly echoing through dozens of places!Īll of the new names were decided only after a careful study of the exterior, so all of them should fit well with the location and surrounding terrain.

#DUSTWIND CAVERN MOD#

Instead of a dull, constantly repeated world map featuring "fort”, “cave”, “mine”, "inn", or “camp" almost everywhere you look, this mod will enable a mosaic of diversity and enchanting variation, featuring names such as "hideout, tower, meadow, hollow, quarry, valley, mountain, castle, fortress," etc. II: I improved the names of most dungeons to the game to fascinating variations, such as Blackrock Falls, Desolation Hill, Sandstone Pools, and Variela Harbor, while still including the specific half of the original name.









Dustwind cavern